I confess I am, by and large, an "ignorant adult" concerning violent video games. Phyllis Schafly remedied my ignorance. Her extremely important article offers descriptions. Ultra vile. Only the sickest of sick societies would countenance the sale of these video games to children (or anyone else). She urges us to get our State Attorneys General to weigh in with amicus brief cases in support of a Supreme Court case coming up soon. Excerpt:
Extremely violent and addictive video games are polluting the minds of an entire generation of children, and most parents are clueless. Young players earn game points based on how many murders they commit, with increasingly realistic bloodshed splattered around for teenagers and pre-teens to learn to enjoy.
These highly disturbing video games encourage players to shoot innocent bystanders to win points and to commit acts like using shovels to decapitate people so dogs can then fetch their chopped-off heads. If you find that shocking to read, just imagine how much more shocking it is for a 7-year-old to see it acted out in gory graphics and to win points for committing such crimes.
Other scenes include having sex with prostitutes and then killing them or committing heinous acts of terrorism. These deadly role-playing games not only desensitize and reward players for acts of extreme violence, but are highly addictive.
Parental control isn't the solution because parents typically have no way to fully review these games before giving or denying permission to their children to play them. Some games are programmed to become more violent while the game is being played, and parents usually don't or can't play the games.
Children don't necessarily know the difference between fantasy and reality. Brain research indicates that teenagers' brains, as well as children's brains, are still developing and may store violent images as real memories.
Virtually every school massacre can be traced to the young killers' addiction to violent video games. The video game industry reaps tens of billions of dollars in revenue and now even surpasses Hollywood in profits, revenues and influence.
A case challenging a law limiting the sale of these violent video games to children is now pending before the U.S. Supreme Court. This case reached the High Court because a couple of lower federal court judges, the kind we call supremacists, ruled that these games are entitled to as much free-speech protection as, for example, Shakespeare, and laws limiting sales to children are unconstitutional.
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